Game Strategists
Original web puzzle games — I make the games. I write the guides.
Original web puzzle games: ARGs where you search simulated websites for clues, solve puzzles and unlock endings, plus 10 casual web games. The guides cover only the games we make ourselves — every claim can be checked against the running build.
New to these games? Where to start — puzzle types, and which game to play first.
Original ARG Games(17)
The core highlight: self-made ARG puzzle web games, each with its own storyline and multiple endings
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Midnight Frequency — The Last Broadcast
On a typhoon night in 1998, Linwan Station read the list of people still unaccounted for on Night Watch. The master tape cuts at the sixteenth name. In 2026, the host’s son receives the reel marked “03:12 / Do Not Air.” 9 chapters, 9 puzzles, 30 clues, 8 intercepts, 4 endings, 2–3 hours.
Tags: ARG / Archive Mystery / 1998 / Flood / Four Endings
Midnight Frequency: The Last Broadcast — Complete Walkthrough
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Tide Sound Archives — 潮声档案
An investigative ARG web game. Your mother disappeared from the lighthouse district in 2003, leaving only a notebook; follow 6 simulated websites and 55 pages, searching, decoding and tuning abandoned frequencies to uncover Project Tidal. 12 clues, 7 puzzles, 6 emails, 10 tapes, 5 endings.
Tags: ARG / Investigation / Interactive Narrative / Multiple Endings
Tide Sound Archives: Complete Walkthrough & Full Puzzle Guide
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Room 404 — 404号房间
A horror ARG mystery rooted in everyday life. Sign a 404-day lease and search 10 simulated websites for your brother and twelve missing tenants. 6 acts, 10 puzzles, 18 clues, 4 endings.
Tags: ARG / Horror Mystery / Interactive Narrative / Four Endings / Urban Legend
Room 404: Complete Walkthrough — the 404-Day Lease, Twelve Tenants and Four Endings
Room 404 on Microsoft Store · Now on Microsoft Store — install it as a Windows app and play offline.
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Unclaimed — 无人认领
A gentle keyword-retrieval ARG puzzle game. One 1996 query terminal in the lost property office of Chengnan East station, and thirteen records each missing a word. Complete the word and the file gives up its person. 7 acts, 3 endings, no horror content.
Tags: ARG / Keyword Retrieval / Interactive Narrative / Heartwarming / No Horror / Three Endings
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Last Online — 最后在线
A pseudo-interface ARG puzzle game. Eleven days after your sister vanished, her phone still reads online in the family account. You have one device console: trails, EXIF, false-wake recordings — and the microphone level a device returns when you ring it tells you where it is. 6 acts, 12 puzzles, 8 unsent drafts, 3 endings.
Tags: ARG / Pseudo-interface / Device sim / Missing person / Multiple endings
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Night Shift Rules — 长明旅馆 · 夜班守则
A rules-horror adjudication puzzle game. Twelve laminated night-shift rules hang at the front desk and they do not always agree. Every work order asks which rule is in force right now; a wrong ruling is not replayed — you strike a rule, leave a blank, and sign the date. 7 acts, 13 orders, 3 endings.
Tags: ARG / Rules horror / Adjudication / State machine / Multiple endings
Night Shift Rules: Complete Walkthrough & How Every Work Order Is Decided
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Sunken City — 沉没之城
An ocean-horror ARG. Journalist Shen Yu comes to Lan City with her grandmother’s brass key: her father has gone quiet during fieldwork in Lan City, and seven men are still inside a 1962 pressure chamber. 20 simulated websites, 36 clues, 22 emails, 15 puzzles, four endings and an epilogue.
Tags: ARG / Horror Puzzle / Interactive Narrative / Multiple Endings / Ocean
Sunken City: Complete Walkthrough & Full Puzzle Guide
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Rust River — 锈河镇
An industrial-horror ARG. Ye Shen returns to Rust River with her father Ye Changlin’s old work tag: in 1999 Xinyuan drilled into a high-pressure gas pocket, and 47 workers were recorded as “voluntarily departed”. 20 simulated websites, 24 clues, 44 emails, 18 puzzles, 4 endings.
Tags: ARG / Industrial Horror / Interactive Narrative / Multiple Endings
Rust River: Complete Walkthrough
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Eye of the Abyss — 深渊之眼
A psychological investigation ARG. Psychologist Lin Mo returns to the Hechuan Sanatorium to learn what the 2003 fire destroyed. 24 simulated websites, 120 pages, 42 clues, 4 endings.
Tags: ARG / Psychological Investigation / Archive Mystery / Multiple Endings
Eye of the Abyss: Complete Walkthrough
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Abyss Messenger: The Last Five Letters — 深渊信使
A 3D island-delivery ARG. You finish the round your missing brother never did: five unposted letters to five recipients. A 1962 cable ship, a 1978 pump station and the village’s “beast” story converge in the letters. 5 scenes, 5 letters, 4 puzzles, 12 echoes, 4 endings, 20–40 minutes.
Tags: ARG / 3D Delivery / Deep Sea / Family Mystery / Four Endings
Abyss Messenger: The Last Five Letters — Complete Walkthrough
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The Light We Kept — 拾光相馆
A keyword-retrieval mystery. You mind a forty-one-year-old photo studio while its owner is away: the cabinet holds photographs nobody has come back for since 1985, and the ten starred cases in the ledger have to be read through and returned before the lane is demolished. Read a name and type it into the search box, develop the roll in the darkroom, then stamp the case — deliver, keep, or memorial. 47 files, 13 rolls, 10 cases, 4 endings; after the ending there is one more page, afterword 127. The interface is Chinese and English, and progress stays on this device.
Tags: ARG / Keyword Retrieval / Interactive Narrative / Heartwarming / No Horror / Four Endings
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ERRATA — 更正启事
In 1994 six children went into the water and the newspaper printed five. In 2026 you are hired to proofread old newspapers, with one rule: fix only typos, never the content. The verbs are search, browse and mark a testimony; 14 records, 27 clues, 412 ledger items, 2 endings, and one afterword for each ending.
Tags: ARG / Newspaper errata / Archive search / Two endings
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One Clear Day — 今日晴
A keyword-search ARG. A weather board in the gatehouse window of Bailu Primary is turned to the day's weather at 7:50 each morning by the duty pupil, who then signs the roster. Since 12 July 2013 it has not once been turned to RAIN: 4,748 clear days in a row. You read the records, pull the water-damaged originals, and turn ten squares to the face the evidence supports. Every pull darkens another part of the site for good. The first two acts are warm throughout; the first RAIN in Act Three cuts the whole site, with no transition, to a rain-lit night room, and going back to those warm pages you find them already wet. With all ten turned, one square on the roster is still blank. Whoever signs it serves that one day. One day only. 42 records, 10 cases, 4 acts, 6 pulls, 4 endings; bilingual, progress stays on this device.
Tags: ARG / Keyword Retrieval / Two Worlds / Mild Horror / Interactive Narrative / Four Endings
One Clear Day: Complete Walkthrough
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No Such Number — 空号
A keyword-search ARG. Yuguan County Post & Telegraph had a 48-line manual switchboard; at 21:50 each night the operator logged the evening calls in the long-distance register. On 6 November 2015 the lines were cut over and the board closed. Yet the line at position 3 has been recopied into the register every day for 4,018 days, stamped neither CONNECTED nor NO SUCH NUMBER. You read the records, pull the originals, and file ten cases as KEEP or CUT on the evidence. Every pull darkens another part of the site for good. The first CUT in Act Three cuts the whole site, with no transition, to a switchboard after midnight; go back to Act One and the paper is dry but the names have been erased. With all ten filed, one blank page remains. Keep one line. One connection, then the number is archived. 42 records, 10 cases, 4 acts, 6 pulls, 4 endings; bilingual, progress stays on this device.
Tags: ARG / Keyword Retrieval / Two Worlds / Mild Horror / Interactive Narrative / Four Endings
No Such Number: Complete Walkthrough
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Buried Summer — 埋夏
In 2009 Class 6-3 buried a tin under the plane tree: thirty letters, to be dug up in 2026. You are Lin Yuan, number 30, who moved away. On 30 June 2026 a scheduled email arrives: the school is demolished on 2 July. 9 diary entries, 6 tree-hole entries, 6 letters, 3 endings, 20-30 minutes.
Tags: ARG / Archive site / Interactive narrative / 2009 / Three endings
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The Last Bus to Lingjiao — 末班车 · 岭脚
On 17 November 2009 the 17:40 bus from Anping to Lingjiao never came back. The record says conductor Zhou Hui was not on board; seventeen years later her son gets a text: the site is still up. Check the timetable, the lost property and the guestbook, then assemble the dispatch-office code from the route number and plate. 5 routes, 8 lost items, 16 messages, 6 records, 13 clues, 3 endings, 20-30 minutes.
Tags: ARG / Station archive / Investigation / 2009 / Three endings
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Renew for One Day — 续借一天
On 30 June 2026 the Luwan District Library closes for good. You come back to return a picture book thirteen years overdue; the librarian who dropped the flood gate and pushed six children out is missing from the staff register, yet one card in the access log goes in at 23:41 every night and never comes out. Search, request, stamp, renew — every request darkens the site for good. 5 acts, 52 records, 11 requestable damaged items, 11 catalogue puzzles, 3 endings, about 1.5–2.5 hours.
Tags: ARG / Institutional site / Two Worlds / Mild Horror / Interactive Narrative / Three Endings
Web Games(10)
Our own small games — an arcade runner, a flying candlestick chart, an idle fish tank and an ink-wash RPG. Opens in the browser, playable on a phone
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Dajin GoGoGo — 大金减肥GoGoGo
A two-lane greedy-runner web game, seen from behind and above: food and obstacles grow out of the horizon toward you and alternate between a left lane and a right lane. Eat wrong and you gain, eat right and you lose — too thin and he faints, too heavy and he slows down. Six levels each have an objective and a supply stop; endless has no finish and keeps sending the Scale King. Hearts, supply stops and beating the boss restore lives, and coins buy running shoes, a skateboard and a charm. Weight drives speed, width and his body.
Tags: Arcade / Endless runner / Greedy / Boss / Gear / Play instantly
Dajin GoGoGo on Microsoft Store · The two-lane greedy runner, installable on Windows and playable offline.
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MrQiWinWinWin — 小齐赢赢赢
A flappy candlestick web game. Flappy controls, a trader's account: your altitude is the price and every flap is drawn as a candle. The game is long only — break out of the box, ride limit up and down, and settle the P&L live; when the breakout window opens the ceiling steps aside, so the price climbs as far and as fast as you tap — and when it no longer fits, the chart rescales itself and the axis runs from 20 up into three digits. In portrait it stacks into a vertical trading terminal — chart, volume, MACD, account sheet — and the money is split into trading spread versus events so the equity line adds up. Red is up, green is down.
Tags: Arcade / Flappy / Candlestick / Trading satire / Play instantly
MrQiWinWinWin on Microsoft Store · The flappy candlestick game, installable on Windows and playable offline.
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A Tank of Light — 养一缸光
A tank of water, a few fish, and time that can pass slowly. Tap the water to drop food and they come to it; fed fish grow, and grown fish give off glimmer. The water clouds, the weeds grow, the lamp glows — when water quality drops, the whole tank slows down, so even being lazy takes a little care. Pair two adults and colour, pattern and fins follow inheritance, with the occasional species you have never seen. Every book entry lifts the whole tank's output. It keeps running while you are away, up to eight hours.
Tags: Idle / Fishkeeping / Collection / Breeding / Play instantly
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The Burning Scroll — 山海残卷
What you capture stays in the book across scrolls: finish one and a second opens, and Mount Zhong keeps a page for it. An ink Shanhaijing RPG burning from the inside - you are the brush-spirit on its last page, with three ink a turn: fill a creature's affinity to 100 while its strength still stands and it is yours.
Tags: RPG / Shanhaijing / Ink / Turn-based / Capture
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Midnight Watch — 零点修表铺
The town clock has stood at 00:00 for forty years. Click a gear: it turns 90° clockwise, its meshed neighbours the other way; bring every red missing tooth back to twelve and another watch is repaired, moving the town clock one minute on. 24 main watches + 4 special, 4 chapters, 2 endings; par is computed with BFS on every board.
Tags: Gear puzzle / Watch repair / 24 watches / Two endings / Play instantly
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Night Haul — 夜行公路
A pseudo-3D arcade racer. Three night roads of 30 km each; you leave with 36 seconds on the clock and each of the four checkpoints adds 20. Cover the whole route to arrive — let the clock reach zero and the run is settled where you stopped. The road is projected segment by segment, and corners walk you steadily toward the shoulder: running wide drops you to 95 km/h, a crash to 45% and cancels the charge in hand. The 18 cars out there never yield and run at fixed speeds, so the same stretch holds the same queue every run. Three nitro charges, refilled only at checkpoints, lift you from 240 to 320 km/h. Each road has its own horizon: city blocks, a flat sea line, angular peaks. Fastest times are kept per road, on this device. Keyboard and touch both work; Chinese and English throughout.
Tags: Arcade Racing / Pseudo-3D / Three Roads / Touch Playable / Local Records
Night Haul: Complete Walkthrough
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Iron Wing — 铁翼长空
A vertical bullet-hell shooter. Five stages, one multi-phase boss each, and firing is automatic — your job is to walk the tiny hitbox at the centre of the ship through the gaps. The sprite does not count, only that point. Three primary weapons (spread, laser, homing) switch on the fly; power climbs to level six and adds a wingman at four and again at six, and the wingmen shoot with you. Three lives: a hit costs a power level and clears the screen. Three bombs, one refilled at the start of each stage, converting every bullet on screen into points. Chain kills inside two seconds and the multiplier reaches ×8; break the chain and it resets. Each boss runs three phases with a visible segmented health bar, and the third phase changes bullet pattern. Arrows or WASD to move, drag on a phone; Chinese and English throughout.
Tags: Vertical Shooter / Bullet Hell / Five Bosses / Auto-fire / Touch Playable
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Rain Beats — 听雨
A four-lane rhythm game. Three tracks: Eaves at 96 BPM with 48 notes, Tide at 120 with 72, Downpour at 144 with 104 — 224 notes in all, generated from fixed seeds, with the counts measured at runtime rather than written by hand. D F J K map to the four lanes, and on a phone the bottom of the canvas splits into four pads that register several fingers at once. Judgement is ±45 ms for Perfect and ±100 ms for Good, read off the AudioContext clock rather than frame count, so a dropped frame cannot shift the whole chart. Life starts at 100: Perfect adds 1.2, Good 0.5, a Miss takes 6. Every ten combo adds 5% to the score, capped at 50%, and accuracy counts a Good as six tenths. All audio is synthesised live — bass, mallet and rain noise on separate layers against one clock. Chinese and English; scores stay on this device.
Tags: Rhythm / Four Lanes / Live-synthesised Audio / Multi-touch / Local Scores
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Gravity Courier — 引力邮差
A gravity-slingshot puzzle. Twenty-four levels across four chapters: Low Orbit has planets only, Binary Dance adds moons running steady circles on their own orbits, Abyss brings black holes and an asteroid belt, and Wormhole Express splits each route in two with portals and wind bands. No fuel and no thruster — three shots per level, and once you set an angle and a power, gravity owns the parcel. Acceleration is G·M/r² integrated with a fixed 1/120 s semi-implicit Euler step, which is why the dashed line while aiming is a real one-second forecast rather than decoration. Stars follow the shot count: one shot to the ring is three stars, two is two, three is one, for 72 across the game, with fewest shots recorded separately. A crashed or lost trajectory stays on screen as a ghost trail so you can see which stretch over-curved. Chinese and English; records stay on this device.
Tags: Physics Puzzle / Gravity Slingshot / 24 Levels / Trajectory Forecast / Local Records
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Refract — 折光
A laser-reflection puzzle. An 8x6 grid, thirty levels, five components: a mirror has only two slopes, forward slash and backslash; a splitter turns one beam into three; glass shifts colour without bending anything; portals come in pairs; blockers end a beam outright. Light carries a three-bit mask, so red, green and blue add into mixes, and a receiver demands an exact match — for yellow, red and green must meet on that cell, and red plus blue will not do. Only one to seven cells are editable per level, and every level is built from a solved layout that is then partly hidden, so an answer always exists rather than being searched for. A single beam is capped at 64 segments and the board at 256 beams, which keeps splitters and portals from hanging the page. Fewest moves are recorded per level, undo refunds a move, and the hint highlights the first cell still wrong. Chinese and English; records stay on this device.
Tags: Puzzle / Laser Reflection / 30 Levels / Additive Colour / Local Records