Midnight Watch Walkthrough: 24 Watches and 5 Specials

Midnight Watch Walkthrough: 24 Watches and 5 Specials
Header image captured from the running game.

Spoiler warning: this article lists the exact par of all 24 main watches, the five special-watch triggers, the final clock's parameters and both endings. If you have not played yet, start with "The gear rule" and "Copper oil, ratings and the two upgrades".

Where these numbers come from: the 24 main watches, 5 special watches, 4 chapters and 2 endings, the par of every main watch, the copper-oil and rating rules, the difference between today's order and a replay, and the final town clock's setup were all checked against the game's own illustrated catalogue, the shop order slips and each order's results screen. Nothing here is from memory. The four screenshots come from the live build of 20 October 2026.

1. The gear rule: what one tap changes

Each watch is a ring of gears:

The workbench: four ring gears, each red missing tooth must return to twelve; 0 moves made, par 4

Because there are only four states and at most seven gears, every board can be worked out completely, so the par the game shows is the true minimum. The hint points to the next gear on a shortest route, not one that merely "looks closer".

A two-tap example: on the first main-line run of watch 1, "The Bakery Alarm Clock", there are three gears, and only the top gear starts half a turn away (state 2); the other two are at 0. Tap the lower-right gear, then the lower-left gear, and all three return to 0 — par 2. Note that the screenshot's Bakery Alarm Clock shows four gears and par 4, which is not the same board as the first main-line run's three gears and par 2. The par table below is only for the first main-line run.

2. The 24 main watches

The game runs in four chapters of six watches. Each repair moves the town clock one minute; all 24 move it to 00:24.

#WatchOwnerStoppedChapter
1The Bakery Alarm ClockSu Wan00:011
2The Returned-Letter Pocket WatchOld Zhou00:021
3The Classroom Wall ClockTeacher Lin00:031
4The Waterproof Watch at the LandingA Hai00:041
5The Wristwatch in the Nurserythe head nurse00:051
6The Stopwatch in the Projection RoomOld Mai00:061
7The Clock by the Stovethe noodle-shop owner00:072
8The Watch Under the Scale Panthe fishmonger00:082
9The Old Pocket Watch in the ShopGrandma00:092
10The Station Wall Clockthe dispatcher00:102
11The Alarm Clock Beside the RazorOld Chen00:112
12The Clock on the Organthe nun00:122
13The Wedding WatchA Hai's wife00:133
14The Diver's Watchthe salvage captain00:143
15The Newsroom Alarm Clockthe reporter00:153
16The Shutter Timerthe photo-studio owner00:163
17The Flower-Selling Child's Wristwatchthe flower-selling child00:173
18The Ship's Clock at the Lighthousethe lighthouse keeper00:183
19The Ledger's Paperweight WatchGrandma00:194
20The Watch in the Glasses CaseGrandma00:204
21The Watch HandGrandma00:214
22Grandma's DiaryGrandma00:224
23An Old KeyGrandma00:234
24Grandma's Pocket WatchGrandma00:244

The four chapter titles and their one-line summaries:

  1. The Stop: in the first year after the clock stopped, the town was still waiting to hear it ring.
  2. Habit: by the third year, everyone had learned not to look at the clock.
  3. That Night: the last boat in the fog, and the people on shore.
  4. Grandma: she stopped the clock so that one person would still be on the way.

The story does not need guessing. Watch 4: A Hai says the last boat left at 00:04. Watch 13: A Hai's wife goes to the landing every day and stands until the fog lifts, forty years without an umbrella. Watch 22: Grandma writes, "I stopped it. That way he is still on the way, not yet ashore." Watch 24: inside the lid, two words are engraved: "wait for me." The final town clock waits for the decision you make for her.

The atlas: 29 watches. Each repaired watch leaves one line from the moment its owner stopped

3. Main-line par table

This table is for the first time you repair each watch in the main line — the board you see when the shop first hands it to you. Replay gives the same watch a different fixed board, and the daily job changes board every day, so their par differs. Do not use this table for either of those.

#WatchGears / par#WatchGears / par
1Bakery3 / 213Wedding5 / 5
2Returned letter3 / 214Diver6 / 4
3Classroom4 / 315Newsroom6 / 6
4Landing4 / 316Shutter6 / 6
5Nursery4 / 417Flower child6 / 5
6Projection4 / 518Lighthouse6 / 8
7Stove4 / 519Ledger6 / 6
8Scale pan5 / 420Glasses case7 / 6
9Grandma's old watch5 / 321Watch hand7 / 8
10Station5 / 522Diary7 / 10
11Razor5 / 523Old key7 / 11
12Organ5 / 624Grandma's watch7 / 9

The difficulty curve — how many gears, the par range and the rusted gears for each main watch number:

Main watchGearsPar rangeRusted
131–20
232–30
3–442–40
5–743–50
8–1053–60
11–1354–70
14–1664–70
17–1965–81
2075–91
21–2276–101
2376–112
2477–112

4. The five special watches

Special watches do not advance the town clock and are not part of the 24 minutes; they are reasons to come back. Once the condition is met the watch is recorded in the atlas and an order appears in the shop.

Special watchOwnerStoppedChapterTrigger
The Watch That Came at Nightsomeone who left no name00:002Come back three days in a row (three daily jobs on consecutive dates)
The Watch Under the Counterthe previous owner00:004Buy both upgrades (oil can + desk lamp)
The Twelve O'Clock Watchthe mayor00:123Repair 12 main watches
The Watch That Never Stopsthe watchmaker00:004Earn 10 S ranks
The Watch Deep in the Drawerunsigned00:244Repair all 24 main watches

"Three days in a row" is counted by the daily job: one settlement per day; a gap of more than one day resets the streak. If you only play the main line and never the daily job, you cannot get The Watch That Came at Night.

A special watch's board is not rolled from your main-line progress. Each special watch sits in one fixed difficulty band between 20 and 24 according to its own number, so the same special watch always shows the same board in the shop — the daily job is the only one that changes every day.

5. Copper oil, ratings and the two upgrades

The rating looks only at this run's taps, not your best ever:

RatingCondition
Staps ≤ par
Ataps ≤ par + 2
Btaps ≤ par + 5
Canything else

Copper oil for one job:

Base 18, plus 5 for each point of par, plus 12 more if you earn an S. The oil can multiplies that by 1.3, and the daily job by 3.

The shop: today's customer, the oil can and lamp, and an atlas at 0 / 29 watches. The daily job pays triple

6. Daily, replay and the main line

The same watch opens on three different boards:

ModeBoardReward
First main-line repairfixed, as in the par table abovenormal oil; only the first repair advances the 24 minutes
Replaya different fixed boardnormal oil; does not advance the town clock again
Daily jobchanges every day; at least as hard as main watch 5 (4 gears, par 3–5)triple oil; one settlement per day; the streak depends on it

So replaying the same watch does not reroll the board; only the daily job changes each day. For S-rank practice, replay is stable; for copper oil, the daily job pays triple; for the story, repair in main-line order. In the shop, main-line orders say "Keep repairing" or "Repair another", the daily job says "Take the job", and a special-watch order says "Take this watch".

7. The last watch: the town clock

After all 24 main watches, the shop offers "The Town Clock":

There are two endings, and the choice cannot be undone:

EndingYou chooseKey closing lines
Let the Clock Runpush the last tooth into placethe clock strikes twenty-four times; Grandma's watch stops at 00:24, "not a refusal; it is a beginning"; the next morning, the first boat comes to the landing
Let It Stopclose the lid and hang the key behind the doorthe clock stops at 00:24, "like a sentence not yet finished"; the town lives as before, still not looking at the clock; but from that day there is one more person at the landing, and "she stands until the fog lifts"

After the ending the shop stays open; if the clock is running, it keeps running. The atlas, copper oil and S ranks remain.

The title screen: the town clock has stood at 00:00 for forty years. You are Grandma's grandson, and the shop is now yours

8. Completion checklist


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