Indie ARG development methodology

How an ARG gets built here: concept design, puzzle sequencing, implementation and narrative structure, plus the pre-release review checklist.

How an independent ARG gets made: the full process from concept to launch

ARG development methodology

Every ARG puzzle game here went through a complete design and build process. This page sets out the methodology GameStrategists uses for independent ARG development — concept design, puzzle sequencing, technical implementation and narrative construction. It comes out of actual projects, in the hope it is useful to other solo creators.

1. Concept design: from a spark to a workable story frame

2. Puzzle design: balancing difficulty, fairness and story value

3. Technical implementation: building convincing simulations on web tech

4. Building the narrative: environmental storytelling and fragments

5. The pre-release checklist

Are the answer, the trigger and the clue entry of every core puzzle written into the game data files, rather than living only in my head?

Does every clue have a plausible reason to exist inside the game world?

Playing through the whole flow without any outside hint, is extra guidance still needed to move forward?

Is each simulated site internally consistent in its visual style?

Is mobile support complete — do the key interactions work on a phone?

Are the two languages accurate and consistent, and are English puzzle hints comprehensible?

Are there any accidental plot holes or unnoticed contradictions in the story?

Are the trigger conditions for multiple endings clearly defined, including hidden endings and epilogues?