The Sunken City — Complete Walkthrough

Sunken City: Complete Walkthrough & Full Puzzle Guide
Header illustration generated for this article with an AI image model. It is promotional art, not an in-game screenshot.

1. About the game

The Sunken City is an ocean-horror ARG played inside a fake browser. You are the freelance journalist Shen Yu. Three months ago your father, the marine researcher Chen Yuanzhou, disappeared over the Lan City Trench. You come to Lan City with your grandmother Chen Qinglian’s belongings: a brass key stamped S.P.S.-01, a 1962 photograph, and a sentence you have heard for twenty years—

“On the night of the full moon, they will return from the sea.”

The “Underwater Palace” is not an alien city. It is the drowned town of Lan City, submerged in 1740. In 1962 the S.P.S. project built a pressure chamber onto the old bell-tower foundation; during a main-valve test the hatch sealed and seven men did not come out. In 2026 the automatic cycle restarted, and eight fishermen and your father went missing.

The evidence board now holds 36 clues in all, and 36 / 36 means you have them. A handful of older clues that pointed at other games are gone — don't go hunting for them with an out-of-date guide.

2. Controls

3. The eight acts

Act 1 · Arrival at Lan City

Visit the Fisherman’s Inn (night log, inn home) and the Tide Forum lights thread. Collect the anonymous email, the innkeeper’s warning and the night-light photographs. You see the lights for the first time; your father’s last voicemail contains a three-short, three-long, three-short knock.

Act 2 · Sounds from the Deep

Read the Evening News front page, the Marine Institute hydrophone page and the Wanghai Lighthouse log. The hydrophone records 52 Hz every eight minutes, sourced from the deepest point of the trench. The keeper, Zhou Dehai, says the same sound was heard in 1962.

Act 3 · The Tidal Ballad

Read the Folk Museum’s Ming scroll, Uncle Aihai’s oral history at Catch Talk, and the “Tide Prayer” in the Ancient Library. The old town drowned in 1740; the Chen family kept the lighthouse for generations; in 1962 Chen Shouyi disappeared in the undersea works.

Act 4 · The Institute’s Secret

Read the Government Portal’s S.P.S. approval, the Harbor Authority equipment anomalies, the Deep Listener’s Blog encrypted post and the People’s Hospital case report. The project built the pressure chamber in 1962; in his third progress report your father finds the seven-name list.

Act 5 · The Drowned Town

Read the Deep Sea Observatory contact log, the social media thread and the tide monitoring anomaly data. The “contact events” are knocking from inside the chamber; the frequency is rising and 15 July is the next window.

Act 6 · The Sealed Truth

Read the Geological Survey cavity report, the police archives missing list, the Dark Water Archive Elder-File-001 and Chen Yuanzhou’s private notes. The cavity is the old bell-tower foundation plus a 1962 pressure chamber; the “alien prison” was a cover story written by the project. Your father is on the missing list too.

Act 7 · The Tidal Window

Read the submersible log, the flood-gate close-up and the Sea View Church keeper register. The gate is the old town’s flood gate; its six reliefs show the 1740 flood, the move inland, the 1962 works, the 1987 reinforcement, the 2001 repair and the 2026 survey. The 1962 page has seven names, Chen Shouyi last; the 2026 page has your father and your name—“next listener”.

Act 8 · The Final Choice

On 15 July the pressure chamber begins to close. At the gate page you get four choices:

If you choose “connect the recording”, one more text puzzle follows: enter the name of the last man knocking—Chen Shouyi.

4. The four endings and the epilogue

5. All puzzles quick-reference table

#PuzzleTrigger pageTypeAnswer
1FM frequencylighthouse-logText9.17 / 917
2Sound sourceinstitute-hydrophoneText5200 / 52 / 27.3
3Scroll ciphermuseum-scrollText2026
4Project accessgov-spsTextSPS01 / SPS-01
5Redacted reportinstitute-reportRedaction4200
6Contact cipherobservatory-logText2026.08.30 / 0830
7Tide singularitytide-dataTextJuly 15 / 0715
8Dark Water entrydarkwater-mainTextDynamic: the fourth power of your current clue count; copy the line shown on screen
9Ancient seal scriptlibrary-ancientText潮归潮夜归夜门归于无声
10Cycle sequencesubmarine-logText1740180419622026 / 1740-1804-1962-2026
11Door codesubmarine-doorText174017411962198720012026 / 1740-1741-1962-1987-2001-2026
12Final choice(auto)Choiceseal / communicate / release / sing
13The last recordingafter communicateTextChen Shouyi / 陈守义
14Lighthouse signallighthouse-mainMorseSOS / S.O.S
15Static tuninginstitute-mainText5200 / 52 / 52Hz

Puzzle 13 is no longer “Tide Lord”. The old version read the 1962 recording as an alien entity; the answer is now your grandfather’s name.

6. The 36 collectible clues

Grouped by the act field (page delivery is authoritative):

The evidence bar always reads N/36 — there is nothing numbered 37 to 51. Opening the page is enough; there is no second button to find.

7. Where people get stuck

  1. The Dark Water captcha depends on how many clues you hold at that moment; advance first, then try.
  2. Puzzle 13 wants “Chen Shouyi”, not “Tide Lord”.
  3. The true ending needs 30 clues; the last four are on “home” pages (inn attic, lighthouse home, institute home, museum home), so do not read only detail pages.
  4. The gate code follows the reliefs’ internal order; do not convert to AD years.
  5. The ballad has three sources: the museum, the ancient library and Catch Talk; read all three before the true ending.

Changelog