The GameStrategists ARG Catalogue: Fourteen Works, Each Standing Alone

The GameStrategists ARG Catalogue: Fourteen Works, Each Standing Alone
Header illustration generated for this article with an AI image model. It is promotional art, not an in-game screenshot.

This is a catalogue check, not a fan lore bible. Each work's premise, entrance and "what question does it answer" can be traced to its own game; where we could not trace something, we say so.

Last checked: 31 October 2026. This page listed ten works in September. Since then the main site added ERRATA, Buried Summer, Midnight Watch and Unclaimed; the catalogue now has fourteen ARGs. The arcade titles are not part of this page.

1. The short version: there is no "seven shards" net

The old Room 404 true ending described Lin Xia hearing "seven worlds resonating at 18.98 Hz." That was the previous canon. The 2026-10-26 rewrite brings the true ending back inside this story: Lin Xia reads the twelve names and "Lin Yuan" on FM87.9. All four endings close inside Room 404 and require no other game.

The in-game "Related games" panel now does one thing: it tells you which other first-party ARGs you can visit next. It is not "seven nodes of one ending."

2. The fourteen works in the catalogue

WorkEntranceIts own subjectThe question it answers
Room 404room404.gamestrategists.comA 404-day lease, twelve tenants, carrier 013Why is her brother not on the register, and why is he still speaking from the server?
Abyss Messengerabyss-messenger.gamestrategists.comDeep-sea mail, five letters, four endingsCan one person finish delivering a missing family member's words?
Eye of the Abysseye-of-the-abyss.gamestrategists.comA psychological experiment in the abyssCan you still trust your own perception at the threshold?
Midnight Frequencymidnight-frequency.gamestrategists.comA 1998 flood-night radio archiveCan a deleted broadcast give a name back?
Rusted Cityrusted-city.gamestrategists.comA rust-belt town's collective amnesiaWho still remembers the accident that was covered up?
The Sunken Citysunken-city.gamestrategists.comAn abandoned city beneath the seaThe city sank; why is a signal still calling for help?
Last Onlinelastonline.gamestrategists.comA family-device console, a missing sisterWhat can a phone that still shows "online" tell you?
Night Shift Rulesnightshift.gamestrategists.comA hotel's night-shift rules and a line that will not hang upDo the rules protect the guests, or something else?
Tide Sound Archivestide-sound-archives.gamestrategists.comThe Project Tide voiceprint archiveCan a recording prove that a person was here?
The Last Bus to Lingjiaolastbus.gamestrategists.comA 2009 bus-station archive and a date queryAfter the last bus, who is still waiting?
ERRATAerrata.gamestrategists.comA 1994 reservoir accident and the sixth child the newspaper left outHow many corrections does it take to edit a person out of the record?
Buried Summermaixia.gamestrategists.comA 2009 class time capsule and a 2026 school demolitionAmong thirty letters, is one addressed to you?
Midnight Watchlingdian.gamestrategists.comA town clock stuck at 00:00 for forty years, 24 main watches and 5 special onesIf every watch is repaired, can the town's time move again?
Unclaimedunclaimed.gamestrategists.comA 1996 station lost-property terminal and twelve records each missing a wordHow long must a thing wait before it counts as unclaimed?

The list follows the order shown in Room 404's in-game "Related games" panel plus the main-site catalogue; each work's entrance is the main-site game page. This page covers ARGs only; the arcade titles have separate entries on the main site.

3. Why the count changed from ten to fourteen

Not to pad the list. The list was incomplete.

In September the main site had ten ARGs. ERRATA, Buried Summer, Midnight Watch and Unclaimed were added later, each with its own site, puzzles and endings, but none of them made it into this table. A "complete catalogue" that leaves out four works is a factual error, not a short page.

The boundary stays the same after the correction: what these works share is a method — first-party, browser-based, archive-style investigation — not one universe. There is no cross-title main plot, no required play order, and no "you must finish A to understand B."

4. Which one to start with

Those lengths and counts come from each game's current main-site page, not from estimates. Reading speed varies, but "horror / no horror" and "short / long" do not.

5. A catalogue is not a poster wall: four in-game captures

These four images come from four different games. They show four different investigative actions: searching a fake desktop, tuning a radio, completing fields in a terminal, and reading files in an industrial town.

Room 404, act one desktop: ten accessible simulated websites, locked ones marked

Tide Sound Archives, frequency allocation table: FM 91.7 marked "unallocated", with technical parameters below

Unclaimed terminal: two records on the shelf, an unmounted index and 0/12 progress

Rusted City main interface: site sidebar, search field and evidence progress

Fourteen case files on one table, red threads running to a central map: each work has one object, but the threads do not lead to one ending

AI illustration generated with SenseNova. It is not a game screenshot.

6. How to read the timelines

7. Where Room 404 sits in this catalogue

Room 404 is the only work here built around a lease: twelve leases, each 404 days, and carrier 013 who is not on the register. For its timeline, characters and four endings, see the story timeline and character notes; for the route and answers, see the complete walkthrough.

If you plan to play only one, use the previous section. If you have finished Room 404 and want a next step, try Tide Sound Archives or Unclaimed: they share the archive-reading feel, not any puzzle answer.

8. How this table is maintained

Changelog