Unclaimed

Unclaimed is our first-party warm-toned ARG: one 1996 query terminal in the lost-property office of Chengnan East station, twelve shelf records each missing a word, and a thirteenth item kept in a locker. 7 acts, 3 endings, one hidden enclosure, 90–150 minutes, no horror content.

A station lost-property office: a 1996 green terminal, a dot-matrix printer with continuous paper, shelves of boxes, a black umbrella with a snapped rib and a worn tally plate — illustration, not a screenshot
Illustration (AI-generated), not a game screenshot

The lost-property office at Chengnan East station keeps one 1996 query terminal, and it does one thing: search. Twelve records on the shelf are missing a word; the thirteenth item is not on the shelf — it is in a locker. 7 acts, 3 endings, 1 hidden enclosure and 8 notes slipped into the registers, 90–150 minutes; collecting all eight notes takes about 110–170. No horror content.

The terminal before entry: 12 on the shelf, the 13th in a locker, difficulty ★☆☆☆, 90–150 minutes
The terminal before entry: 12 on the shelf, the 13th in a locker, difficulty ★☆☆☆, 90–150 minutes
The query terminal on shift: the search box, four unmounted indexes and the shelf list
The query terminal on shift: the search box, four unmounted indexes and the shelf list

What it is

The lost-property office at Chengnan East station keeps a 1996 query terminal, LF-96. It does one thing: search. The disk image mounts with 4,118 records, of which twelve on the shelf have an incomplete field — one word in the description is a blank box.

Your grandfather Cheng Fu'an worked here for forty-one years. He left a brass key whose tally plate is worn smooth in three segments; only the middle four digits still read: 0714. The luggage room that number pointed to was demolished in 2019.

The play is a single verb: work out the missing word and type it into the search box. On a hit, the item hands over its full file — and there is a person in every file.

The tone is warm, not frightening. No jump scares, no chase; the horror field reads “none”. It is about something else: things wait on behalf of people.

The terminal offers three outputs (phosphor green, amber, paper) and an optional scanline layer; Chinese by default with English at any time; progress saves locally in the browser.

How to play: one search box

Seven acts and thirteen items

Twelve of the thirteen are on the shelf; the thirteenth is in the locker. The act-to-item mapping lives in the game data, and the walkthrough gives the basis for each missing word.

The people in the files

Every file ends at the same person: the clerk, Cheng Fu'an. Forty-one years of annotations reduce to one sentence — things wait on behalf of people.

A few names recur: Zhou Zijun (Xiaojun), He Shuyi, Li Shouying. The stub's “for Xiaojun, don't tell him”, the half-name on the badge, the hearing aid never worn — the files do not explain; they simply place the dates side by side and let you see.

The status field keeps its contradictions too: one record reads CLAIMED while the visitor book shows nobody came. The hardware group's verdict in HELP is that printer, head and supply all test normal, cause not located; “such records are not corrected, they are kept as they are.”

Those contradictions are not bugs. They are the subject: the system remembers everything, including what it should not.

How a missing field gets completed

The missing word is not in any index (otherwise it could be brute-forced); it has to be inferred from records already read: the three characters cut into the umbrella handle, the name on the back of the pass, the piece on the programme, the fitting date of the hearing aid. Each one is testified to by another record.

Index mounting follows the office's processing backlog, not the reader's actions; so when stuck, read the files rather than clicking indexes.

Assistance costs exactly one thing: the enclosure. Never use the field-completion rules and a blank 1996 receipt prints at the end.

The locker query and the true ending

With all twelve complete, LOCKER unlocks. Three segments: station code, platform, rack. The middle four digits were never worn away — 0714.

The system stops you once, by the rules: 0714 is not a year, this record does not conform; then it asks whether to open anyway. On 9 April 2000 he logged the key and wrote the tally properly, CD-2000-Ⅲ-B. After Li Shouying died on 14 July 2016 he filed the year off the plate and cut her date in its place. The system never approved it. It remembers: PLATE AMENDED.

Inside: one unused return ticket dated 9 April 2000; register volumes 1–44 (he carried them home the year he retired); and a 41-second recording, printed line by line as subtitles.

The true ending is not a third branch: after opening the locker you still answer “who is the thirteenth item logged to”, and the locker file is appended to the shift's receipts as a tail note.

Eight notes slipped into the registers

Beyond the twelve shelf records and the thirteenth item in the locker, Cheng Fu'an left eight things he never filed and never threw away, tucked between the pages of registers 1–44: a repaired umbrella rib, an embroidered cloth he never dared wash, one hearing-aid battery a year, third row seat seven, two mixed-up pairs of glasses, a watch stopped at 03:40, a letter returned in 1998, and the door the key was really for.

Search the matching word (雨伞, 大提琴, 助听器, 节目单, 眼镜, 手表, 挂号信, 钥匙) and the note slips out into the Notes panel on the duty desk, each with an object photograph.

Collect all eight and the ending page gains an appendix — not a fifth ending, but the night after A/B closes.

Three endings and one enclosure

The A/B fork is the only question in the game you answer with your own hand: the thirteenth item — who should it be logged to?

The enclosure is not an ending; it can be earned together with the true ending. Its only condition is never asking for help.

With all eight notes, the ending page also gains an appendix: the notes go back onto Ticket Window Ⅰ, and the light on Platform Ⅲ flickers once. It does not replace the A/B choice.

Where players get stuck

Why it is worth an evening

It makes “search” the only verb: no inventory, no map, no timer. Every line you read is a clue and an inventory of what people left behind.

The ★☆☆☆ difficulty is honest. The obstacle is not reflexes but willingness to read other people's annotations; most of the 90–150 minutes is reading.

Warm does not mean weightless. The last receipt in Ending A and the 41-second recording in the true ending are where forty-one years compress into one sentence.

If horror puts you off: there is none. The landing page's horror field reads “none”, and this page says the same.

How it sits with our other games

It is listed with Changming Inn: Night Shift Rules and Room 404 in the site's ARG catalogue; saves, language and progress are independent, and nothing needs to be played first.

Two games mention the light on Platform Ⅲ: here, in Ending A, it “has not failed in twenty-six years and nobody can explain why”; in Night Shift Rules, someone “waited a long time on Platform Ⅲ”. One deliberate shared coordinate, not a prerequisite.

The full walkthrough states each missing word and its basis; on a first run, use it only when stuck.

Recent changes

How the numbers on this page are checked

Twelve and thirteen come from counts in the game's items.js (shelf = shelf entries, total = shelf + 1); seven acts from the entries in acts.js; three endings plus one enclosure from endings.js; 90–150 minutes, ★☆☆☆ and “no horror” from the game's landing page.

The 4,118 records and the unattended-day counter are printed by the terminal's boot line (2,411 days at the 2026-10-18 capture); both screenshots were taken from the running game the same day. The hero image is an AI-generated illustration, not a game screenshot, labelled at the top of the page.

If a number here disagrees with the game, the game is right; tell us in the changelog and we will fix it.

Who it is for

For players who like reading files, matching names and dates, and accepting a slow pace; and for players who want no horror at all.

Not for players who want mechanical feedback and immediacy: the feedback here is the printer making a sound.

FAQ

Do I need an account or payment?
No. It runs in the browser, free, with no account and no in-app purchases.

Is there horror content?
None. The landing page and this page both state it; the mood is quiet and wistful, not frightening.

How long is a run?
90–150 minutes. The enclosure and the true ending do not need a replay; their conditions can be met in one run.

Where is progress saved?
Locally in the browser. Refresh or close and continue; it does not sync across devices, and clearing site data restarts.

What if I am stuck?
Read the expanded files first; after three consecutive misses the system degrades into hints, and the only cost is the final enclosure.

Can I switch language or display?
Yes. Chinese or English; phosphor green, amber or paper; scanlines optional.

What if it will not open?
Try a current Chrome, Edge or Firefox. If it still fails, email contact@gamestrategists.com with your device and browser version.

Enter the office — Runs on its own subdomain · progress saved locally · Chinese and English